City: Síhgfasbèy Ji̊ Qi̊v

Síhgfasbèy Ji̊ Qi̊v

Síhgfasbèy Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceQuiegsan Region
RegionVål̄ve Nägbehqa Meadows
Founded1273
Community LeaderLord Glèdonm
Area47 km2 (18 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4244 m (13923 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population11065
Population Density235 people per km2 (614 people per mi2)
Town AuraAugury
Naming
Native nameSíhgfasbèy Ji̊ Qi̊v
Pronunciation/sɪ̞g/ /ˈfasbɛj/
Direct Translation[tuna] [whole; entire]
Translation[Not Yet Translated]

Síhgfasbèy Ji̊ Qi̊v (/sɪ̞g/ /ˈfasbɛj/ [tuna] [whole; entire]) is a subtropical City located in the Quiegsan Region of the Tetburland.

The name Síhgfasbèy Ji̊ Qi̊v is derived from the Sylvin language, as Síhgfasbèy Ji̊ Qi̊v was founded by Glèdonm, who was culturaly Tauran.

Climate

Síhgfasbèy Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Síhgfasbèy Ji̊ Qi̊v receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Síhgfasbèy Ji̊ Qi̊v covers an area of nearly 47 km2 (18 mi2), and an average elevation of 4244 m (13923 ft) above sea level.

Overview

Síhgfasbèy Ji̊ Qi̊v was founded durring the late 14th century in winter of the year 1273, by Glèdonm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glèdonm.

Síhgfasbèy Ji̊ Qi̊v was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Síhgfasbèy Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Síhgfasbèy Ji̊ Qi̊v is buildings have been located at convienant points along the hill Síhgfasbèy Ji̊ Qi̊v was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow gravel streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The city's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Síhgfasbèy Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Síhgfasbèy Ji̊ Qi̊v’s streets.

Civic Infrastructure

Síhgfasbèy Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Síhgfasbèy Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Síhgfasbèy Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Síhgfasbèy Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Síhgfasbèy Ji̊ Qi̊v's parks.

Síhgfasbèy Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Síhgfasbèy Ji̊ Qi̊v.

Síhgfasbèy Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Síhgfasbèy Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Síhgfasbèy Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Síhgfasbèy Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Síhgfasbèy Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Síhgfasbèy Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Síhgfasbèy Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Síhgfasbèy Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Síhgfasbèy Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Síhgfasbèy Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Síhgfasbèy Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Síhgfasbèy Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Síhgfasbèy Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Síhgfasbèy Ji̊ Qi̊v's natural decorations nor waterways.

Síhgfasbèy Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Síhgfasbèy Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Síhgfasbèy Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Síhgfasbèy Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Síhgfasbèy Ji̊ Qi̊v. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Síhgfasbèy Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Síhgfasbèy Ji̊ Qi̊v the milk never sours.

The Mud Elemental, Large near Síhgfasbèy Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Síhgfasbèy Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Chronomancy energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 21
  • Farmers: 28
  • Farm Laborer: 58
  • Hunters: 40
  • Milk Maids: 30
  • Ranchers: 14
  • Ranch Hands: 29
  • Shepherds: 27
    • Farmland: 44702 m2
    • Cattle and Similar Creatures: 2766
    • Poultry: 33195
    • Swine: 2213
    • Sheep: 110
    • Goats: 22
    • Horses, Mounts, and Beasts of Burden: 1106

Craftsmen

  • Arms and Toolmakers: 22
  • Blacksmiths: 24
  • Bookbinders: 14
  • Buckle-makers: 14
  • Cabinetmakers: 26
  • Candlemakers: 39
  • Carpenters: 36
  • Clothmakers: 32
  • Coach and Harness Makers: 11
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 25
  • Farrier: 81
  • Furriers: 7
  • Glassworkers: 36
  • Gunsmiths: 23
  • Harness-Makers: 10
  • Hatters: 21
  • Hosiery Workers: 8
  • Jewelers: 11
  • Leatherwrights: 29
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 15
  • Plasterers: 15
  • Pursemakers: 18
  • Roofers: 11
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 20
  • Scabbardmakers: 23
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 10
  • Soap and Tallow Workers: 34
  • Tailors: 71
  • Tanners: 13
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 31
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 17
  • Butchers: 30
  • Chandlers: 27
  • Chicken Butchers: 30
  • Entrepreneurs: 11
  • Fine Clothiers: 26
  • Fishmongers: 29
  • Florists: 6
  • Potion Sellers: 19
  • Resellers: 55
  • Spice Merchants: 14
  • Wine-sellers: 22
  • Wheelwright: 17
  • Woodsellers: 10

Service workers

  • Bakers: 58
  • Barbers: 51
  • Coachmen: 15
  • Cooks: 44
  • Doctors: 23
  • Gamekeepers: 16
  • Grooms: 9
  • Hairdressers: 38
  • Healers: 30
  • Housekeepers: 29
  • Housemaids: 52
  • House Stewards: 28
  • Inns: 10
  • Laundry maids: 20
  • Maidservants: 38
  • Nursery Maids: 20
  • Pastrycooks: 38
  • Restaurateur: 50
  • Tavern Keepers: 50

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 21
  • In-Town Couriers: 25
  • Long Haul Couriers: 24
  • Dockyard Workers: 22
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 31
  • Millers: 24
  • Miners: 23
  • Oilmen and Polishers: 16
  • Postmen: 25
  • Pure Finder: 14
  • Skinners: 32
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 36
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 33

Skilled Laborers

  • Accountants: 14
  • Alchemist: 17
  • Clerk: 22
  • Dentists: 11
  • Educators: 29
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 11
  • Pharmacist: 13
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 14
  • Civil Clerks: 25
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 25
  • Fixers: 13
  • Kami Clerk: 20
  • Landlords: 23
  • Lawyers: 14
  • Legend Keepers: 18
  • Militia Officers: 92
  • Monks, Monastic: 33
  • Monks, Civic: 30
  • Historian, Oral: 25
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 24
  • Priests: 52
  • Rangers: 14
  • Rat Catchers: 17
  • Scholars: 16
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 43
  • Military Officers: 40

Cottage Industries

  • Brewers: 33
  • Comfort Services: 36
  • Enchanters: 13
  • Herbalists: 12
  • Jaminators: 36
  • Needleworkers: 38
  • Potters: 17
  • Preserve Makers: 31
  • Quilters: 15
  • Seamsters: 69
  • Spinners: 36
  • Tinker: 12
  • Weaver: 29

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 17
  • Costumers: 6
  • Dancers: 13
  • Drafters: 7
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 36
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 38
  • Writers: 44

Produce Industries

  • Butter Churners: 36
  • Canners: 29
  • Cheesmakers: 42
  • Ice Merchants: 5
  • Millers: 20
  • Picklers: 18
  • Smokers: 14
  • Stockmakers: 12
  • Tobacconists: 17
  • Tallowmakers: 25

4143 of Síhgfasbèy Ji̊ Qi̊v's population work within a Foundational Occupation.

6591 of Síhgfasbèy Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 331 (3%) are noncontributers.

Points of Interest

Síhgfasbèy Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Síhgfasbèy Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Síhgfasbèy Ji̊ Qi̊v's local festivals commemorates this miracle.

History